For this project, I used every tool at my disposal to mimic the heightened impressionistic reality of the films while maintaining readable abstract elements for gameplay. The interdimensional portal here was designed by me early on in the process of development, and it ended up being a central part of the game's braiding! That was pretty cool. I also drafted the illustrated cinematic talking heads, which were finalized by our amazing illustrator, Evgeny Kobylkin. To top it all off, I also contributed several pieces of environment art to the project.