I am a multimedia generalist living near the West coast of the USA. I've been obsessed with all aspects of the creation of media, and I've been animating since I was about six years old. Starting with stop motion, then 3d, then 2d, I have experience in many aspects of design and finalization of props, characters, and animation.
I assisted in the story boarding and design of many television advertisements and created the bespoke assets they would require. I also contributed to the animation, materials, lighting and rendering, and compositing of said tv spots.
I worked along side co-workers to create VR experiences in the Unity game engine.
I designed, modeled, rigged, and animated creatures for the film Intersect, which TMHK completed Post production for.
My tasks at PHL Collective encompass many diciplines such as 2d illustration and animation, 3d modeling (characters, environments, and props) and animation, and visual effects.
Completed several visual effects sequences weekly. Depending on the subject, the shot could require 3d props and backgrounds, or just 2d compositing.
Conceptualized, designed, and completed a 3d motion graphics intro for a fire safety PSA.
I taught the fundamentals of 3D art and asset creation in a one year course. The lessons encompass modeling, texturing, rigging, animation, and rendering. The students learn through multiple software packages including Maya, Blender, and Mudbox. They also learn techniques that are unique to different mediums/ goals, like texture baking for interactive assets, or compositing render passes for vfx or non-interactive animation.
I Modeled, rigged, and animated characters according to design parameters given to me. I also refined storyboards and said designs.