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Gregory Wasdyke
Gregory Wasdyke
multimedia generalist
Homosassa, United States

Summary

Authentic general Intelligence. Accept no substitutes.

3d Artist with over 10 years of experience. Creating videogame art for 7 years and VFX for film and TV for 4.

Skills

3D Modeling3D AnimationCharacter AnimationHard Surface ModelingCharacter ModelingCreature Modeling2D AnimationMotion GraphicsVoice Acting

Software proficiency

Dragonframe
Dragonframe
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Blender
Blender
DaVinci Resolve
DaVinci Resolve
Maya
Maya
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush

Productions

    • Video Game
      Phantom Fury
    • Year
      2024
    • Role
      Character artist, Environment artist, Sequence Animator
    • Company
      Slipgate-Ironworks
    • Video Game
      Justice League: Cosmic Chaos
    • Year
      2023
    • Role
      VFX artist, Tech artist, Character animator, Concept Artist
    • Company
      PHL Collective
    • Video Game
      Addams Family: Mansion Mayhem
    • Year
      2021
    • Role
      VFX Artist, Tech Artist, Environment Artist, Concept Artist
    • Company
      PHL Collective
    • Video Game
      Ben 10: Power Trip
    • Year
      2020
    • Role
      VFX Artist, Tech artist, Storyboard artist, Cutscene Director
    • Company
      PHL Collective
    • Video Game
      Goozy
    • Year
      2021
    • Role
      VFX artist, Tech artist
    • Company
      PHL Collective
    • Video Game
      We Bare Bears: Food Truck Rush
    • Year
      2018
    • Role
      VFX artist
    • Company
      PHL Collective
    • Movie
      Intersect
    • Year
      2018
    • Role
      Creature designer, modeler, compositor
    • Company
      TMHK

Experience

  • 3d Artist at Slipgate-Ironworks
    April 2023 - March 2024

    -Hand painted stylized textures for character assets

    -Assisted character animation processes with draw-overs

    -Provided support in creating static environment assets

    -Animated many non-cinematic scripted sequences

    -Designed the player path, the enemy spawns, and animated the scripted skybox sequences in an on-rails shooting segment

    -Participated heavily in Quality Assurance; made extensive use of Jira to thoroughly report bugs and errors.

  • Generalist at TMHK VFX
    Phoenix
    October 2016 - April 2019


    -Storyboarded, edited, animated, and composited several television spots for both Spanish and English syndication.

    -Provided VFX cleanup services for various film and commercial projects; painting out audio equipment, replacing or removing logos on shirts, etc.

    -Designed several elements for a VR museum experience for the SRP History Museum in Phoenix, -Arizona, including creating panoramic animatics for a film crew to recreate on location as well as compositing CG elements into panoramic footage. Provided voice over for final experience.

    -Designed, modeled, rigged, animated, and rendered several creatures for the film ‘Intersect’ in Blender. Texturing and material design done in Substance painter.

    -Created 3d art assets as well as sound design for prototype interactive advertisements.

  • Generalist at PHL collective
    Philadelphia
    June 2019 - September 2023

    Justice League: Cosmic Chaos

    -Authored stylized VFX using Unity’s Shuriken VFX tools, Amplify Shader Editor, and Photoshop

    -Assisted in pre-production character design

    -Authored many shaders using Amplify Shader Editor, including drafts of the cel shaded character material

    -Assisted the animation team; created animations for boss enemies in Maya

    Addams Family: Mansion Mayhem

    -Drew initial character poses for illustrated cutscenes

    -Authored realistic VFX using Unity’s shuriken tools and Embergen, matching the design language of the film in which the game is licensed after

    -Created many environment tiles using Blender and Substance Designer

    Ben 10: Power Trip

    -Authored stylized vfx using Unity’s shuriken tools, Amplify Shader Editor, and Phothshop

    -Storyboarded the intro cutscene and laid out each shot in Maya for the animation team

    -Voiced all enemies

  • Visual Effects Artist at Unpop Now
    Philadelphia, United States of America
    June 2016 - September 2016

    Completed several visual effects sequences weekly. Depending on the subject, the shot could require 3d props and backgrounds, or just 2d compositing.

  • Adjunct professor - 3D at Delaware College of Art and Design
    Wilmington
    September 2016 - May 2017

    Taught the fundamentals of 3D art and asset creation in a one year course. The lessons encompass modeling, texturing, rigging, animation, and rendering. The students learn through multiple software packages including Maya, Blender, and Mudbox. They also learn techniques that are unique to different mediums/ goals, like texture baking for interactive assets, or compositing render passes for vfx or non-interactive animation.