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Gregory Wasdyke
Gregory Wasdyke
multimedia generalist
Delanco, United States

Summary

I am a multimedia generalist living near the West coast of the USA. I've been obsessed with all aspects of the creation of media, and I've been animating since I was about six years old. Starting with stop motion, then 3d, then 2d, I have experience in many aspects of design and finalization of props, characters, and animation.

Skills

3D Modeling3D AnimationCharacter AnimationHard Surface ModelingCharacter ModelingCreature Modeling2D AnimationMotion GraphicsVoice Acting

Software proficiency

Dragonframe
Dragonframe
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Maya
Maya

Productions

  • We bare bears food truck rush post
    • Video Game
      We Bare Bears: Food Truck Rush
    • Year
      2018
    • Role
      FX artist
    • Company
      PHL Collective
  • Mv5byzi5mtuzntqtnjhlny00nmziltg3nzutytm3otq1ztdjzgvjxkeyxkfqcgdeqxvynjcxody5oq  . v1 uy268 cr147 0 182 268 al
    • Movie
      Intersect
    • Year
      2018
    • Role
      Creature designer/ modeler/ animator
    • Company
      TMHK.LLC

Experience

  • Generalist at TMHK VFX
    Phoenix, United States of America
    May 2017 - April 2018

    I assisted in the story boarding and design of many television advertisements and created the bespoke assets they would require. I also contributed to the animation, materials, lighting and rendering, and compositing of said tv spots.

    I worked along side co-workers to create VR experiences in the Unity game engine.

    I designed, modeled, rigged, and animated creatures for the film Intersect, which TMHK completed Post production for.

  • Generalist at PHL collective
    Philadelphia, United States of America
    June 2018 - Present

    My tasks at PHL Collective encompass many diciplines such as 2d illustration and animation, 3d modeling (characters, environments, and props) and animation, and visual effects.

  • Visual Effects Artist at Unpop Now
    Philadelphia, United States of America
    June 2016 - September 2016

    Completed several visual effects sequences weekly. Depending on the subject, the shot could require 3d props and backgrounds, or just 2d compositing.

  • 3D Motion Graphics Artist at New Jersey Pinelands National Reserve
    Delanco, United States of America
    December 2016 - January 2017

    Conceptualized, designed, and completed a 3d motion graphics intro for a fire safety PSA.

  • Adjunct professor - 3D at Delaware College of Art and Design
    Wilmington, United States of America
    September 2016 - May 2017

    I taught the fundamentals of 3D art and asset creation in a one year course. The lessons encompass modeling, texturing, rigging, animation, and rendering. The students learn through multiple software packages including Maya, Blender, and Mudbox. They also learn techniques that are unique to different mediums/ goals, like texture baking for interactive assets, or compositing render passes for vfx or non-interactive animation.

  • 3D/2D animator at MaGik World
    Delanco, United States of America
    October 2016 - February 2017

    I Modeled, rigged, and animated characters according to design parameters given to me. I also refined storyboards and said designs.