Website powered by

Player Character - Unnanounced Project

This is the player character for this here unannounced game. He's a wastoid streamer in a crumbling world. Wanna know more about that wastoid and his crumbling world? Contact us at https://cottonhammer.com/

I've made a skin smart material that allows me to drag around planar projected primitives that represent the different body zones, and it just spits appropriate details and color washes into those areas. All the high frequency detail is hand drawn in painter rather than sculpted in high resolution geometry and baked down. It's way faster to do and way less destructive. This workflow is going to be the basis of all my characters moving forward!

had to cut in some triangles manually to save the silhouette!

had to cut in some triangles manually to save the silhouette!

The microdetail texture was made procedurally in Substance Designer.

The microdetail texture was made procedurally in Substance Designer.